


No designated crafting areas or automated resource farms here only a bed, backpack, and 63 other inventory slots.

In order to take on end-game content like the Ender Dragon, players must find ways to level-up their characters while avoiding spending the night in the same place twice. When hoarding is cut out, everything becomes more valuable. Each new shiny piece of gear means only more when it costs a whole inventory slot to keep it. In Nomadic runs, you have to keep moving and build your own resources, meaning you only have what you can carry. There's nothing to tie the player down in a Nomad run. Naturally, players will build their own settlements, but a nomad has no taste for such stagnant scenery. For those not inclined towards the hardcore challenge of killing the Ender Dragon, a nomadic playthrough can be primarily an exploration adventure. With the goals of "Minecraft" being ultimately up to the player, this play mode can take a couple of different shapes. The combined growth of marathon charity drives and streamer culture means speedrunning has cemented itself as a beacon of community-driven playstyles. These events produce millions of dollars for charity drives every year. Speedrunning communities have cultivated a stellar reputation within the gaming world by organizing events like GDQ (Games Done Quickly). Traced all the way back to the Nintendo World Championship of 1990, where competitors combined their high scores of "Rad Racer," "Tetris," and "Super Mario Bros.," speedrunning has always had a place amongst esports at large gaming conventions. Regardless of the feat, speedrunning is an art of insanity - trying over and over to shave off a tenth of a second towards setting a new record. It could be a full completion of the game, it could be beating the first boss, it could even be speedrunning towards revealing Mario's nipple in Super Mario Odyssey (via Speedrun).

Speedrunning is the practice of setting personal and community records for meeting a specific goal in a game as fast as possible.
